Game Q&A - 1 Viewing Looking for the meaning of life? Ask someone else. We only answer game-related questions here. Moderators: Arcady, Arion, Tommy, Tweeds
Requests & Approvals Some things require administrator approval before being put into play. Psyonics, special items, pets, vampire characters, etc. If you aren't sure if you need approval, ask. It will save you the trouble of being righteously scowled at and chastized. Moderators: Arcady, Arion, Tommy, Tweeds
Stock Quests Running on empty for quest ideas? Have a quest idea you think someone might like to use? The stock quest forum is for those of you running low on creative juice--or those of you with too much of it. Moderators: Arcady, Arion, Tommy, Tweeds
The Market District Edarin's Market District is a bustling hub of trade where people of all races and classes come to purchase the finest wares to be found. From swords and bows to horses, homes, and general supplies, anything an adventurer might desire can be found herein. Moderators: Arcady, Arion, Tommy, Tweeds
Ardenbau Centrally located on the continent, Ardenbau is the largest of Edarin's provinces. While Southern Ardenbau is riddle with small farming communities, it boasts the Pyres of Shadowbane, the largest house of worship in the land in the North, and the dreary lands of shadow beside this. At a glance Ardenbau is a peacable nation, but in reality there are still often small skirmishes with Tirane to the East and an almost constant border battle with Iodar to the South. Moderator: Tommy
Tirane From the border of Ardenbau to the easternmost tip of the continent, Tirane is known throughout Edarin for it's horses. Southern Tirane is vastly forested and has only a few sparse villages and a military garrison, the better part of this province is populated primarily by artisans and merchants. Moderator: Tommy
Delain A small and neutral sea port, Delain is no more substantial than a large city. This sea-port was once a cause of much strife between Ardenbau and Tirane, with the prior desiring access to the sea, and the latter hell-bent on denying it to them. Fed-up with being the center of such strife, Delain, with little to no military power to speak of, declared its independence and today deals in equal parts with both nations. Moderator: Tweeds
Darendale A nation which has been under martial law since its castle was razed and the royal family annihalated nearly a century ago, Darendale seems little worse off for it. The mountains to the north of this province are heavily populated with dwarves, but the southern end boasts many sea-ports and perhaps the most ecclectic collection of races anywhere in the nation. Moderator: Arion
Iodar A nation cloaked in shadow, Iodar's motives are as secret as its rulers. Rumored to be a center of the dark arts, Iodar is a nation constantly at war with those around them. A nation which has no access to the sea can't well stand completely on its own however, and their primary resource for trade is a mineral known as 'black gold' used in the crafting of weapons and armor. Moderator: Arion
Garumeth This province is populated almost exclusively by centaurs, though it is not uncommon to find a good number of Zhoan elves here as well, visiting or doing business. Garumeth's blacksmiths are considered the finest to be found, and aside from a few major cities on the Jreadin Sea, Garumeth is mostly populated by small villages, well spread out across broad and sweeping plains. Moderator: Tweeds
Windwarren The northernmost province of Edarin, Windwarren is the home of the Albian Elves. With large mountain ranges and tall marble spyres, this wintery region sees a slight thaw in the summer, but there is no time of year that the land isn't coated in a thick blanket of snow and ice. Moderator: Arcady
Moonhaven Land of the Zhoan Elves, Moonhaven is a heavily forested area boasting a Watchpeak toward the western sea, and the Thrae Goden Valley to the south. A vastly secluded nation, it is rare to find any but elves or the occasional centaur wandering this vastly wild land. Moderator: Arcady
Xsenzar Home of the isolated Dracon, Xsenzar is an island on the Qynder-kail Sea covered in a thick layer of mist. Ruled by a caste system, the highest end of which is the council of elders, it has been hundreds of years since the Dracon have left this island of waterfalls. Most of the structures in Xsenzar rest on a stone boardwalk, as the island itself is buried twenty feet underwater for seven months out of the year. Moderator: Arcady
Mountain Ranges Now, let's be honest, we all like dwarves, right? Right! And what do Dwarves need to feel complete? Why they need mountains and mines of course! Well, here they be! Moderators: Arcady, Tweeds
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Forests Like Dwarves are to the mountains, Elves are to the trees. And Edarin has plenty of trees. Herein lies the bulk of them. Moderators: Arcady, Arion
Oceans Like all the wonderful worlds of old, Edarin is full of seamen and pirates. And what good is a pirate without a wide range of open sea to explore? Moderators: Tweeds, Tommy